Publications

Refereed Journal Papers

  1. Rogelio E. Cardona-Rivera, José P. Zagal, and Michael S. Debus; Aligning Story and Gameplay through Narrative Goals. Entertainment Computing, 17(100577), pages 1-15, 2023.

  2. Michael S. Debus, José P. Zagal, and Rogelio E. Cardona-Rivera; A Typology of Imperative Game Goals. Game Studies, 20(3), 2020.

  3. Rogelio E. Cardona-Rivera, Thomas W. Price, David R. Winer, and R. Michael Young; Question Answering in the Context of Stories Generated by Computers. Advances in Cognitive Systems, 4, pages 227-246, 2016.

Strongly Refereed Conference Papers

These articles are published at venues reported to have an acceptance rate below 40%.

  1. Rogelio E. Cardona-Rivera, Arnav Jhala, Julie Porteous, and R. Michael Young; The Story So Far on Narrative Planning. To appear in Proceedings of the 34th International Conference on Automated Planning and Scheduling (ICAPS 2024), Banff, Alberta, Canada, 2024.
    (19.3% acceptance rate for full paper presentations)

  2. Justus Robertson, John Heiden, and Rogelio E. Cardona-Rivera; Evolving Interactive Narrative Worlds. In Proceedings of the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), pages 126-135, Salt Lake City, UT, USA, 2023.
    (27.6% acceptance rate for full paper presentations)

  3. Rogelio E. Cardona-Rivera, José P. Zagal, and Michael S. Debus; Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. In Proceedings of the 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2022), pages 10-17, Pomona, CA, USA, 2022.
    (25% acceptance rate for full paper presentations)

  4. Michael Clemens, Nancy N. Blackburn, Rush Sanghrajka, Monthir Ali, Shilpa Thomas, M. Gardone, Hunter Finney, and Rogelio E. Cardona-Rivera; A Case-Based Reasoning Approach to Plugin Parameter Selection in Vocal Audio Production. In Proceedings of the 30th International Conference on Case-based Reasoning (ICCBR 2022), pages 350-364, Nancy, France, 2022.
    (38.2% acceptance rate for full paper presentations)

  5. Rogelio E. Cardona-Rivera, José P. Zagal, and Michael S. Debus; GFI: A Formal Approach to Narrative Design and Game Research. In Proceedings of the 13th International Conference on Interactive Digital Storytelling (ICIDS 2020), pages 133-148, Online, 2020.
    Awarded Runner-up for Best Paper
    (31% acceptance rate for oral papers)

  6. Matthew Christensen, Jennifer M. Nelson, and Rogelio E. Cardona-Rivera; Using Domain Compilation to add Belief to Narrative Planners. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Online, 2020.
    Code: github.com/qed-lab/belief-intention-compilation
    (25% acceptance rate for oral papers)

  7. Chris Martens and Rogelio E. Cardona-Rivera; Generating Abstract Comics. In Proceedings of the 9th International Conference on Interactive Digital Storytelling (ICIDS2016), pages 168-175, Los Angeles, CA, USA, 2016.
    (37.5% acceptance rate for long + short papers)

  8. Rogelio E. Cardona-Rivera and Boyang Li; PlotShot: Generating Discourse-constrained Stories around Photos. In Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), pages 2-8, Burlingame, CA, USA, 2016.
    (27.7% acceptance rate for oral presentation)

  9. Ignacio X. Domínguez, Rogelio E. Cardona-Rivera, James Vance, David L. Roberts; The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI2016), pages 
3438-3449, San Jose, CA, USA, 2016.
    Awarded Honorable Mention in the Best Papers Category
    (23.4% acceptance rate; 4% honorable mention rate)

  10. Rogelio E. Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent Harrison, David L. Roberts, and R. Michael Young; Foreseeing Meaningful Choices. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), pages 9-15, Raleigh, NC, USA, 2014.
    (28% acceptance rate for oral presentation)

  11. Matthew William Fendt, Brent Harrison, Stephen G. Ware, Rogelio E. Cardona-Rivera, and David L. Roberts; Achieving the Illusion of Agency. In Proceedings of the 5th International Conference on Interactive Digital Storytelling (ICIDS 2012), pages 114-125, San Sebastián, Spain, 2012.
    Awarded Best Paper
    (29.2% acceptance rate)

  12. Rogelio E. Cardona-Rivera and R. Michael Young; Characterizing Gameplay in a Player Model of Game Story Comprehension. In Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG 2012), pages 204-211, Raleigh, NC, USA, 2012.
    (29% acceptance rate)

Additional Refereed Conference Papers

  1. Ravi Sinha, Phyllis Kyei Mensah, Breanne K. Litts, Rogelio E. Cardona-Rivera, and Melissa Tehee; Programming Time: Exploring Time as a Cultural Construct across Novice Computing Platforms. In Proceedings of the Annual Meeting of the International Society of Learning Sciences (ISLS 2023), Montréal, Canada, 2023.

  2. Jonas P. Knochelmann and Rogelio E. Cardona-Rivera; Bronco: A Universal Authoring Language for Controllable Text Generation. In the Proceedings of the 15th International Conference on Interactive Digital Storytelling (ICIDS 2022), pages 541-558, Santa Cruz, CA, USA, 2022.
    Code: github.com/qed-lab/Bronco-Text-Generator
    (60% acceptance rate for full paper presentations)

  3. Nancy N. Blackburn and Rogelio E. Cardona-Rivera; OGrES Welcome! Toward a Systematic Theory for Serious Game Design. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHIPlay 2021), pages 242-248, Online, 2021.

  4. Justus Robertson, Rogelio E. Cardona-Rivera, and R. Michael Young; Invisible Dynamic Mechanic Adjustment in Virtual Reality Games. In Proceedings of the 3rd IEEE Conference on Artificial Intelligence and Virtual Reality (AIVR 2020), pages 282-289, Online, 2020.

  5. Rogelio E. Cardona-Rivera; Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), Online, 2020.
    (50% acceptance rate for oral + poster papers)

  6. Adam Amos-Binks and Rogelio E. Cardona-Rivera; Goal Elicitation Planning: Acting to Reveal the Goals of Others. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Online, 2020.

  7. Chris Martens, Rogelio E. Cardona-Rivera, and Neil Cohn; The Visual Narrative Engine: A Computational Model of the Visual Narrative Architecture. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Online, 2020.

  8. Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus; Narrative Goals in Games: A Novel Nexus of Story and Gameplay. In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG 2020), Malta, 2020.

  9. Alexander J. Bisberg and Rogelio E. Cardona-Rivera; SCOPE: Selective Cross-validation Over Parameters for Elo. In Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2019), pages 116-122, Atlanta, GA, USA, 2019.

  10. Titus Barik, Michael Everett, Rogelio E. Cardona-Rivera, David L. Roberts, and Edward F. Gehringer; A Community College Blended Learning Classroom Experience through Artificial Intelligence in Games. In Proceedings of the 43rd Annual Frontiers in Education Conference (FIE 2013), pages 1525-1531, Oklahoma City, OK, USA, 2013.

  11. Rogelio E. Cardona-Rivera, Kiran Lakkaraju, Jonathan Whetzel, and Jeremy Bernstein; Large Scale Conflicts in Massively Multiplayer Online Games. In Proceedings of the 2nd International Conference on Complex Sciences: Theory and Applications (COMPLEX 2012), pages 40-51, Albuquerque, NM, USA, 2012.

Refereed Symposia Papers

  1. Breanne K. Litts, J. Kaleo Alladin, Melissa Tehee, and Rogelio E. Cardona-Rivera; Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies. In Proceedings of the ACM Symposium on Learning, Design and Technology (LDT 2023), pages 107–113, Evanston, IL, USA, 2023.

  2. Monthir Ali and Rogelio E. Cardona-Rivera; Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences. In Proceedings of the 2020 ACM Symposium on Applied Perception (SAP 2020), Online, 2020.

  3. Rogelio E. Cardona-Rivera and R. Michael Young; Desiderata for a Computational Model of Human Online Narrative Sensemaking. In the
 Working Notes of the 2019 AAAI Spring Symposium on Story-enabled Intelligence, Stanford, CA, USA, 2019.

Strongly Refereed Workshop Papers

  1. Rogelio E. Cardona-Rivera, M. Gardone, Logan Peterson, Laura M. Hiatt, and Mark Roberts; Re-examining the Planning Basis of Goal-driven Autonomy Problems. In Proceedings of the Workshop on Integrated Action and Execution at the 32nd International Conference on Automated Planning and Scheduling, (IntEx 2022), Online, 2022.

  2. Mary Lou Maher, Brian Magerko, Dan Ventura, Douglas Fisher, Rogelio E. Cardona-Rivera, Nancy Fulda, John Gero, Minwoo Lee, David Wilson, James C. Kaufman, Maithilee Kunda, and Michael Muller. A Research Plan for Integrating Generative and Cognitive AI for Human Centered, Explainable Co-Creative AI. In the Working Notes of the Workshop on Generative AI and HCI at the ACM CHI Conference on Human Factors in Computing Systems (GenAICHI 2022), Online, 2022.

  3. Louis Castricato, Stella Biderman, Rogelio E. Cardona-Rivera, and David Thue. Towards a Model-Theoretic View of Narratives. In Proceedings of the 3rd Workshop on Narrative Understanding at the 2021 Annual Conference of the North American Chapter of the Association for Computational Linguistics (WNU 2021), pages 95-104, Online, 2021.

  4. David R. Winer and Rogelio E. Cardona-Rivera; A Depth-Balanced Approach to Decompositional Planning for Problems where Hierarchical Depth is Requested. In
 Proceedings of the 1st Workshop on Hierarchical Planning at the 
28th International Conference on Automated Planning and Scheduling (ICAPS 2018), pages 1-8, Delft, The Netherlands, 2018.

  5. Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle 
Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiki 
Shukonobe, Laura Tateosian, Brandon R. Thorne, and R. Michael Young; Bardic: 
Generating Multimedia Narrative Reports for Game Logs. In
 Proceedings of the 10th Workshop on Intelligent Narrative Technologies at the 
13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT10), pages 154-161, Snowbird, UT, USA, 2017.

  6. Rogelio E. Cardona-Rivera and R. Michael Young; Toward Combining Domain Theory and Recipes in Plan Recognition. In Proceedings of the Plan, Activity, and Intent Recognition Workshop at the 31st AAAI Conference on Artificial Intelligence (PAIR 2017), pages 796-803, San Francisco, CA, USA, 2017.
    (40% acceptance rate)

  7. Rogelio E. Cardona-Rivera; Cognitively-grounded Procedural Content Generation. In Proceedings of the What's Next for AI in Games Workshop at the 31st AAAI Conference on Artificial Intelligence, pages 1027-1028, San Francisco, CA, USA, 2017.

  8. Rogelio E. Cardona-Rivera and R. Michael Young; Symbolic Plan Recognition in Interactive Narrative Environments. In Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Social Believability in Games at the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT 8), pages 16-22, Santa Cruz, CA, USA, 2015.

  9. Rogelio E. Cardona-Rivera and R. Michael Young; Games as Conversation. In Proceedings of the 3rd Workshop on Games and NLP at the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (GAMNLP-14), pages 2-8, Raleigh, NC, USA, 2014.

  10. Rogelio E. Cardona-Rivera, Bradley A. Cassell, Stephen G. Ware, and R. Michael Young; Indexter: A Computational Model of the Event-Indexing Situation Model for Characterizing Narratives. In the Working Notes of the 2012 Workshop on Computational Models of Narrative at the International Conference of Language Resources and Evaluation (CMN 2012), pages 34-43, Istanbul, Turkey, 2012.
    Awarded Best Student Paper on a Cognitive Science Topic

  11. Alok Baikadi and Rogelio E. Cardona-Rivera; Towards Finding the Fundamental Unit of Narrative: A Proposal for the Narreme. In the Working Notes of the 2012 Workshop on Computational Models of Narrative at the International Conference of Language Resources and Evaluation (CMN 2012), pages 44-46, Istanbul, Turkey, 2012.

  12. R. Michael Young and Rogelio E. Cardona-Rivera; Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative. In Proceedings of the 4th Workshop on Intelligent Narrative Technologies at the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (INT 4), pages 123-130, Palo Alto, CA, USA, 2011.

Refereed Abstracts

  1. Adam Amos-Binks, Rogelio E. Cardona-Rivera, Dustin Dannenhauer, and Gene A. Brewer; Anticipatory Thinking: A New Frontier for Automated Planning. In Proceedings of the 8th Annual Conference on Advances in Cognitive Systems (ACS 2020), Palo Alto, CA, USA, 2020.

  2. José P. Zagal, Michael S. Debus, and Rogelio E. Cardona-Rivera; On the Ultimate Goals of Games: Winning, Finishing, and Prolonging. In Proceedings of the 13th International Philosophy of Computer Games Conference (PoCG 2019), St. Petersburg, Russia, 2019.

  3. Rogelio E. Cardona-Rivera and R. Michael Young; A Cognitivist Theory of Affordances for Games. In Proceedings of the Digital Games Research Conference: DeFragging Game Studies (DiGRA 2013), Atlanta, GA, USA, 2013.

  4. Rogelio E. Cardona-Rivera and R. Michael Young; Computational Models of Narrative and their relation to Human Action. Presented at the NC State 2013 Communication, Rhetoric, and Digital Media Research Symposium: Emerging Genres, Forms, Narratives in New Media Environments, Raleigh, NC, USA, 2013.

Refereed Student Abstracts

  1. Rogelio E. Cardona-Rivera and R. Michael Young; A Knowledge Representation that Models Memory in Narrative Comprehension. In Proceedings of the 28th AAAI Conference on Artificial Intelligence - Student Abstracts Track (AAAI-14), pages 3098-3099, Québec City, Québec, Canada, 2014.

Doctoral Consortia

  1. Rogelio E. Cardona-Rivera; Narrative Affordance: Towards a model of the foreseeability and perceivability of story elements in an Interactive Narrative. In Proceedings of the 6th International Conference on the Foundations of Digital Games – Doctoral Consortium Track (FDG 2011), pages 250-252, Bordeaux, France, 2011.

Books and Parts of Books

  1. Chris Forsythe, Huafei Liao, Michael Christopher Stefan Trumbo, and Rogelio E. Cardona-Rivera; Cognitive Neuroscience of Human Systems: Work and Everyday Life. CRC Press, 2014

Tech Reports

  1. Kiran Lakkaraju, Jonathan H. Whetzel, Jina Lee, Asmeret Bier, Rogelio E. Cardona-Rivera, and Jeremy Bernstein; Validating Agent Models Through Virtual Worlds. Technical Report SAND2014-0451, Sandia National Laboratories, Albuquerque, New Mexico 87185 and Livermore, California 94550. Also available at http://www.osti.gov/scitech/biblio/1147200

  2. Julio César Bahamón, Bradley A. Cassell, R. Michael Young, James M. Thomas, Rogelio E. Cardona-Rivera, and David Hinks; Toward Collaborative, Web-Based 3D Environments for the Investigation, Analysis, Annotation and Display of Virtual Crime Scenes. Technical Report DGRC-2011-02, Digital Games Research Center, North Carolina State University, Raleigh, NC, USA, 2011. Also available at http://dgrc.ncsu.edu/pubs/DGRC-2011-02.pdf