5 results for “AI”
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Ludology Podcast Interview
I was recently interviewed by Geoff Engelstein for the Ludology podcast about my work on procedural narrative generation! In the interview we take a whirlwind tour through the field, including talking about Ken Levine's Narrative LEGOs, the AI Director of Valve's Left 4 Dead, and an…
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Rethinking the AI Ethics Education Context
This essay was originally published as a section in the paper Blue Sky Ideas in Artificial Intelligence Education from the EAAI'17 New and Future AI Educator Program by Eaton et al. Ethics, the moral principles that govern a person's or group's behavior, cannot be incorporated into a curriculum…
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Speaking at the CMU AI Lunch Seminar
Today I had a great time speaking about my research on interactive narrative player models at CMU's AI Lunch Seminar. My talk was titled: "Toward the Holodeck: Computational Models of Interactive Narrative and their Relation to Human Cognition" (if you'd like to see the slides, please…
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GameLog: The Ice-Bound Concordance
Name: The Ice-Bound Concordance. Platform: iOS (iPad). Game Started On: 03-20-2016. Status: Playing. Summary: The Ice-Bound Concordance is an iOS game that is focused on storytelling. In it, you interact with a simulacrum, an artificial intelligence agent that is based on an actual human being; as…
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Call for Papers: 9th International Conference on Interactive Digital Storytelling
I'm super happy to be on the program committee for the 9th International Conference on Interactive Digital Storytelling! The official call for papers can be found by clicking here. ICIDS (which, depending on who you talk to is pronounced with a hard c or a soft c) is a conference that: ...gathers…