4 results for “procedural content generation”
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"I really want to make a game out of it."
This morning, I followed my usual routine of consuming a significant amount of information before officially beginning the day; it's the email-Twitter-news cycle that I've so gotten used to (and which I am trying to curtail). I ran across this tweet by Robert Yang that gave me pause: The tweet in…
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The Digital Camera of Games
When I began the course of my Ph.D. at North Carolina State University, I scored a chance meeting with David L. Roberts, then a recently minted Assistant Professor of Computer Science. I originally met David at Georgia Tech through its FOCUS Scholars program, back when I was considering going to…
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Ludology Podcast Interview
I was recently interviewed by Geoff Engelstein for the Ludology podcast about my work on procedural narrative generation! In the interview we take a whirlwind tour through the field, including talking about Ken Levine's Narrative LEGOs, the AI Director of Valve's Left 4 Dead, and an…
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2016: My Publications in Review
Inspired by my colleague Neil Cohn's review of his publications in 2016, I thought it nice to reflect on what research I have published alongside other colleagues over the past year. I'm happy this year was very productive in terms of publications, and happier that it will culminate in my PhD and…