7 results for “game design”
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"I really want to make a game out of it."
This morning, I followed my usual routine of consuming a significant amount of information before officially beginning the day; it's the email-Twitter-news cycle that I've so gotten used to (and which I am trying to curtail). I ran across this tweet by Robert Yang that gave me pause: The tweet in…
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Join the Lab!
I am (always) seeking motivated, curious, and dedicated students to join the Laboratory for Quantitative Experience Design, my research laboratory at the University of Utah! My areas of interest are computational psychology, artificial intelligence, game design, and interactive narrative. Please…
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The Digital Camera of Games
When I began the course of my Ph.D. at North Carolina State University, I scored a chance meeting with David L. Roberts, then a recently minted Assistant Professor of Computer Science. I originally met David at Georgia Tech through its FOCUS Scholars program, back when I was considering going to…
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Ludology Podcast Interview
I was recently interviewed by Geoff Engelstein for the Ludology podcast about my work on procedural narrative generation! In the interview we take a whirlwind tour through the field, including talking about Ken Levine's Narrative LEGOs, the AI Director of Valve's Left 4 Dead, and an…
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A new Assistant Professor appears!
"Go West, young man, go West and grow up with the country." Horace Greeley After what I can only describe as a marathon on the job market, I am thrilled to announce that I have accepted a joint tenure-track Assistant Professor appointment between the School of Computing and…
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2016: My Publications in Review
Inspired by my colleague Neil Cohn's review of his publications in 2016, I thought it nice to reflect on what research I have published alongside other colleagues over the past year. I'm happy this year was very productive in terms of publications, and happier that it will culminate in my PhD and…
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GameLog: The Ice-Bound Concordance
Name: The Ice-Bound Concordance. Platform: iOS (iPad). Game Started On: 03-20-2016. Status: Playing. Summary: The Ice-Bound Concordance is an iOS game that is focused on storytelling. In it, you interact with a simulacrum, an artificial intelligence agent that is based on an actual human being; as…