In my spare time, I like to make games. I find that my practice informs my scholarly work and focuses my research efforts into problems that I see as relevant during the process of designing and developing interactive experiences. Making games is also a way for me to explore ideas and concepts that I may not fully grasp conceptually. Below are some games I have completed alongside others.
In Umbilicus: Ascension you are part of a team that must escape a pit. You must cooperate and coordinate with each other (out of game) to carefully maneuver to the top. However, only one player can actually win the game. The entire team is sharing one oxygen tank that depletes over time. Scattered powerups will replenish your oxygen tank. In addition, each player has a unique ability they can leverage to help the entire team advance. However, any player can decide to cut the oxygen cord, which detaches everyone but also leaks oxygen at a much faster rate. How will you reach the top?
Umbilicus: Ascension was developed as part of the 2015 Github Game Off.
- Rogelio E. Cardona-Rivera - Game Design and Development
- Ian Coleman - Game Design and Development
Umbilicus: Ascension was selected for the 2015 Github Game Off III showcase!
In BitBot, you control a Bot-in-training Bot with a limited energy supply who is stuck in a loop of sensing, planning, and acting - when you sense, you can’t act. To act you must first plan, and by the time you act, your senses may have been outdated. You must make it from the start to the goal while balancing your energy supply, and anticipating how the world might be when you begin to act. Use the arrow keys to control your robot in planning mode, and be aware that when you execute, the world might have changed!
BitBot was developed as part of the 2014 Github Game Off II.
- Rogelio E. Cardona-Rivera - Game Designer and Programmer
- Ian Coleman - Level Programming and Design
- José D. Vélez - Game Designer and Artist
Bitbot won "Runner-Up" at the 2014 Github Game Off II!
The Heart Attack from Outer Space!
In The Heart Attack from Outer Space!, you are an alien who has arrived on Earth on a dying spaceship. To remain active, your spaceship must gather energy by zapping "true-hearts," humans whose heart beats can be heard on the ship. If you zap a non-true heart, your ship loses power. Keep yourself alive for as long as you can!
The Heart Attack from Outer Space! was developed as part of the 2013 Global Game Jam. The game jam submission can be found here: 2013.globalgamejam.org/2013/heart-attackfrom-outer-space
- Rogelio E. Cardona-Rivera - Game Designer and iOS Programmer
- Ian Coleman - Game Designer and iOS Programmer
- Allison G. Martínez-Arocho - Game and Graphic Designer